Supervision

Over the last years I had the honor to work with talented Bachelor’s, Master’s, and Ph.D. students and (co-)supervise and advise them through their academic trajactory. The following students have proven themselves in particular through their high level of academic commitment and achievements:

Ph.D. Students

  • David Kerschbaumer (since 2023) - TU Graz
  • Sebastian Gürtl (since 2024) - TU Graz
  • Saba Soleimani (since 2025) - IT:U Austria
  • Adrijana Krebs (since 2025) - IT:U Austria

Master Students

  • Regina Appel (2025): Gefahren der digitalen Transformation – Entwicklung einer digitalen Ausstellung zur Sensibilisierung für den Digitalen Humanismus
  • Mario Comanici (2024): Dialogues Across Time: Impersonating Historical Figures with Large Language Models and Retrieval Augmented Generation (→ 📄 iLRN ‘24, Best Paper)
  • David Eckhard (2023): Design and Development of a Collaborative Multiplayer Environment for Programming Education (→ 📄 iLRN ‘22)
  • David Kerschbaumer (2023): The Code to Success: Developing a Student Source Code Analysis Tool to Predict Course Performance and Identify Key Concepts in Programming Education (→ 📄 IMCL ‘23)
  • Michael Umfahrer (2022): Development and Implementation of SMAwT - An Online Learning Module to foster Social Media Literacy
  • Martin Sackl (2021): Improving Human-Computer Interactions in a Game-Based Learning Environment (→ 📄 ICL ‘21)
  • Anil Kumar Tilanthe (2021): Development of a Learning Analytics Application for a Coding Learning Game (→ 📄 IMCL ‘21)

Bachelor Students

  • Anton Domonkos (2023) - MessbAR – Entwicklung und Evaluation einer Augmented Reality App im Größenbereich Längen (→ 📄 PriMaMedien’24)
  • Ratko Savic (2023) - Analyzing Social Networks and Learning Content on a Discussion Forum of an Introductory Programming MOOC in Higher Education (→ 📄 LWMOOCS ‘23, Best Paper)
  • Mario Skedelj (2023) - Usability Evaluierung einer progressiven Business Web-Applikation mittels Usability Framework
  • Azra Bajramovioc (2023) - Playing Video Games to Learn Computational Thinking? A Case Study of Game-Based Learning in Secondary CS Education (→ 📄 ICL ‘23)
  • Matthias Hülser (2022) - Designing and Implementation of a Mobile Streaming Platform for the Austrian Red Cross
  • Christoph Schatz (2022) - Analyzing Behavioral Patterns in an Introductory Programming MOOC at University Level (→ 📄 LWMOOCS ‘22)