Publications
My publication list is generated from a single BibTeX file. For citation indexing, see also Google Scholar and ORCID.
Peer-reviewed Publications
2026
AI-Supported Lecturer Decision-Making in Higher Education: A Socio-Technical Perspective
International Journal of Educational Technology in Higher Education, 23(1), pp. 49
Supporting Tutors in Assessing Student Software Project Ideas with LLM-Based Pre-assessments
Innovation via Collaborative Learning in Engineering Education, 1846, pp. 207–218
Towards Improving CS Students' Generative AI Literacy
Proceedings of the 31st ACM Conference on Innovation and Technology in Computer Science Education V. 2, pp. 789–790
2025
Design and Evaluation of an LLM-Based Mentor for Software Architecture in Higher Education Project Management Classes
Futureproofing Engineering Education for Global Responsibility, 1280, pp. 375–386
Do Comments Matter? Investigating Students' Source Code Comment Behaviour and Its Relation to Academic Success in a CS1 Course
Futureproofing Engineering Education for Global Responsibility, 1261, pp. 519–530
GenAI Integration in Upper-Level Computing Courses
Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education V. 2, pp. 691–692
Real-World Study of the Security of Educational Test Systems
IEEE European Symposium on Security and Privacy Workshops (EuroS&P Workshops), pp. 588–599
The Rest of the Robots: Generative AI in Post-introductory Computing Education
Proceedings of the 2025 Working Group Reports on Innovation and Technology in Computer Science Education, pp. 61–107
To Complete or Not to Complete: Prediction and Classification of Dropouts in a CS1 Course
IEEE Global Engineering Education Conference (EDUCON), pp. 1–7
2024
A Code-Driven Exploration of Key C Language Concepts in a CS1 Class
Smart Mobile Communication & Artificial Intelligence, 936, pp. 397–408
Coding Decoded: Factors Related to Achievement and Gender Differences in an Online Flipped Classroom Programming University Course
Education Sciences, 14(6), Article 634
Conversational Agents, Virtual Worlds, and Beyond: A Review of Large Language Models Enabling Immersive Learning
IEEE Global Engineering Education Conference (EDUCON), pp. 1–6
Immersive Learning in History Education: Exploring the Capabilities of Virtual Avatars and Large Language Models
Immersive Learning Research Network - 10th International Conference on Immersive Learning, 2271, pp. 363–374
Best Short Paper Award
Iterative Student Program Planning using Transformer-Driven Feedback
Proceedings of the 2024 ACM Conference on Innovation and Technology in Computer Science Education V. 1
Playing Video Games to Learn Computational Thinking? A Case Study of Game-Based Learning in Secondary CS Education
Towards a Hybrid, Flexible and Socially Engaged Higher Education, 901, pp. 474–482
2023
Analyzing Social Networks and Learning Content on a Discussion Forum of an Introductory Programming MOOC in Higher Education
IEEE Learning with MOOCS, pp. 1–6
Best Paper Award
CPR Emergency Assistance Through Mixed Reality Communication
Augmented Intelligence and Intelligent Tutoring Systems, 13891, pp. 415–429
Research Agenda 2030: The Great Questions of Immersive Learning Research
Immersive Learning Research Network - 9th International Conference, 1904, pp. 161–172
2022
Analyzing Behavioral Patterns in an Introductory Programming MOOC at University Level
IEEE Learning with MOOCS, pp. 114–119
Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment
8th International Conference of the Immersive Learning Research Network, pp. 1–8
Implementation and Experiences of a Flipped Lecture Hall - A Fully Online Introductory Programming Course
Learning in the Age of Digital and Green Transition, 633, pp. 832–843
Learning Security Awareness in Email Communication Using a Platform for Digital Skill Teaching
IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE), pp. 38–45
Mobile XR Interface for Quantum Computing
Adjunct Proceedings of the 2022 ACM International Conference on Interactive Media Experiences, pp. 243–248
Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation
8th International Conference of the Immersive Learning Research Network, pp. 1–3
2021
Beyond Gaming: The Potential of Twitch for Online Learning and Teaching
Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1, pp. 74–80
Designing and Developing a Learning Analytics Platform for the Coding Learning Game sCool
New Realities, Mobile Systems and Applications, 411, pp. 547–558
Engagement in In-Game Questionnaires - Perspectives from Users and Experts
7th International Conference of the Immersive Learning Research Network, pp. 1–7
2020
Immersively Learning Object Oriented Programming Concepts With sCool
6th International Conference of the Immersive Learning Research Network, pp. 124–131
sCool: Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform
Educating Engineers for Future Industrial Revolutions, 1328, pp. 439–451
2019
sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education
International Journal of Engineering Pedagogy, 9(2), pp. 35–50
2018
sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education
The Challenges of the Digital Transformation in Education, 916, pp. 614–625
Book Chapters & Other Publications
2026
KI als Kollaborationspartner in der Informatiklehre
fnma Magazin, 02/2026, pp. 43–45
2024
MessbAR -- Entwicklung und Evaluation einer Augmented Reality App im Größenbereich Längen
Lehren und Lernen mit digitalen Medien in der Primarstufe (PriMaMedien), 10
2022
Computerspiele im Informatikunterricht
Digitale Spiele und fachliches Lernen, pp. 211–247
Preprints & Manuscripts
2025
Automated Feedback on Student-Generated UML and ER Diagrams Using Large Language Models
CoRR, abs/2507.23470
DreamLLM-3D: Affective Dream Reliving using Large Language Model and 3D Generative AI
CoRR, abs/2503.16439
Individual Efforts in Group Programming Assignment
Manuscript submitted for publication
The Influence of Explainability and Source Credibility on Students' Trust in Large Language Model-Based Programming Learning Tools
Manuscript submitted for publication
2023
A SMAwT Approach for Raising Social Media Awareness in Secondary CS Education -- Maybe a Little Bit Too Much?
Manuscript submitted for publication
